Orocos KDL
rigidbodyinertia.hpp
1// Copyright (C) 2009 Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
2
3// Version: 1.0
4// Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
5// Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
6// URL: http://www.orocos.org/kdl
7
8// This library is free software; you can redistribute it and/or
9// modify it under the terms of the GNU Lesser General Public
10// License as published by the Free Software Foundation; either
11// version 2.1 of the License, or (at your option) any later version.
12
13// This library is distributed in the hope that it will be useful,
14// but WITHOUT ANY WARRANTY; without even the implied warranty of
15// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16// Lesser General Public License for more details.
17
18// You should have received a copy of the GNU Lesser General Public
19// License along with this library; if not, write to the Free Software
20// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21
22#ifndef KDL_RIGIDBODYINERTIA_HPP
23#define KDL_RIGIDBODYINERTIA_HPP
24
25#include "frames.hpp"
26
27#include "rotationalinertia.hpp"
28
29namespace KDL {
30
38 public:
39
44 explicit RigidBodyInertia(double m=0, const Vector& oc=Vector::Zero(), const RotationalInertia& Ic=RotationalInertia::Zero());
45
52
53
55
56 friend RigidBodyInertia operator*(double a,const RigidBodyInertia& I);
58 friend Wrench operator*(const RigidBodyInertia& I,const Twist& t);
61
67
71 double getMass() const{
72 return m;
73 };
74
79 {
80 return h;
81 }
82
86 Vector getCOG() const{
87 if(m==0) return Vector::Zero();
88 else return h/m;
89 };
90
95 return I;
96 };
97
98 private:
99 RigidBodyInertia(double m,const Vector& h,const RotationalInertia& I,bool mhi);
100 double m;
101 Vector h;
103
105
106 };
107
118
124
134
135
136
137}//namespace
138
139
140#endif
represents a frame transformation in 3D space (rotation + translation)
Definition frames.hpp:572
6D Inertia of a rigid body
Definition rigidbodyinertia.hpp:37
friend RigidBodyInertia operator*(double a, const RigidBodyInertia &I)
friend Wrench operator*(const RigidBodyInertia &I, const Twist &t)
RotationalInertia getRotationalInertia() const
Definition rigidbodyinertia.hpp:94
RigidBodyInertia(double m=0, const Vector &oc=Vector::Zero(), const RotationalInertia &Ic=RotationalInertia::Zero())
friend class ArticulatedBodyInertia
Definition rigidbodyinertia.hpp:104
friend RigidBodyInertia operator*(const Frame &T, const RigidBodyInertia &I)
RigidBodyInertia RefPoint(const Vector &p)
const Vector & getSpatialMomentum() const
Definition rigidbodyinertia.hpp:78
static RigidBodyInertia Zero()
Definition rigidbodyinertia.hpp:49
~RigidBodyInertia()
Definition rigidbodyinertia.hpp:54
friend RigidBodyInertia operator+(const RigidBodyInertia &Ia, const RigidBodyInertia &Ib)
friend RigidBodyInertia operator*(const Rotation &R, const RigidBodyInertia &I)
Vector getCOG() const
Definition rigidbodyinertia.hpp:86
double getMass() const
Definition rigidbodyinertia.hpp:71
represents rotations in 3 dimensional space.
Definition frames.hpp:304
Definition rotationalinertia.hpp:34
static RotationalInertia Zero()
Definition rotationalinertia.hpp:39
represents both translational and rotational velocities.
Definition frames.hpp:723
A concrete implementation of a 3 dimensional vector class.
Definition frames.hpp:163
static Vector Zero()
Definition frames.hpp:139
represents both translational and rotational acceleration.
Definition frames.hpp:882
Definition articulatedbodyinertia.hpp:32
ArticulatedBodyInertia operator+(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
ArticulatedBodyInertia operator*(double a, const ArticulatedBodyInertia &I)