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Orocos KDL
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represents rotations in 3 dimensional space. More...
#include <frames.hpp>
Public Member Functions | |
| Rotation () | |
| Rotation (double Xx, double Yx, double Zx, double Xy, double Yy, double Zy, double Xz, double Yz, double Zz) | |
| Rotation (const Vector &x, const Vector &y, const Vector &z) | |
| Rotation (const Rotation &arg) | |
| Rotation & | operator= (const Rotation &arg) |
| Vector | operator* (const Vector &v) const |
| Defines a multiplication R*V between a Rotation R and a Vector V. Complexity : 9M+6A. | |
| double & | operator() (int i, int j) |
| Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set. | |
| double | operator() (int i, int j) const |
| Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set. | |
| void | SetInverse () |
| Sets the value of *this to its inverse. | |
| Rotation | Inverse () const |
| Gives back the inverse rotation matrix of *this. | |
| Vector | Inverse (const Vector &v) const |
| The same as R.Inverse()*v but more efficient. | |
| Wrench | Inverse (const Wrench &arg) const |
| The same as R.Inverse()*arg but more efficient. | |
| Twist | Inverse (const Twist &arg) const |
| The same as R.Inverse()*arg but more efficient. | |
| void | DoRotX (double angle) |
| The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently. | |
| void | DoRotY (double angle) |
| The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently. | |
| void | DoRotZ (double angle) |
| The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently. | |
| Vector | GetRot () const |
| Returns a vector with the direction of the equiv. axis and its norm is angle. | |
| double | GetRotAngle (Vector &axis, double eps=epsilon) const |
| void | GetEulerZYZ (double &alpha, double &beta, double &gamma) const |
| void | GetQuaternion (double &x, double &y, double &z, double &w) const |
| Get the quaternion of this matrix. | |
| void | GetRPY (double &roll, double &pitch, double &yaw) const |
| void | GetEulerZYX (double &Alfa, double &Beta, double &Gamma) const |
| Twist | operator* (const Twist &arg) const |
| Transformation of the base to which the twist is expressed. Complexity : 18M+12A. | |
| Wrench | operator* (const Wrench &arg) const |
| Transformation of the base to which the wrench is expressed. Complexity : 18M+12A. | |
| Vector | UnitX () const |
| Access to the underlying unitvectors of the rotation matrix. | |
| void | UnitX (const Vector &X) |
| Access to the underlying unitvectors of the rotation matrix. | |
| Vector | UnitY () const |
| Access to the underlying unitvectors of the rotation matrix. | |
| void | UnitY (const Vector &X) |
| Access to the underlying unitvectors of the rotation matrix. | |
| Vector | UnitZ () const |
| Access to the underlying unitvectors of the rotation matrix. | |
| void | UnitZ (const Vector &X) |
| Access to the underlying unitvectors of the rotation matrix. | |
Static Public Member Functions | |
| static Rotation | Identity () |
| Gives back an identity rotaton matrix. | |
| static Rotation | RotX (double angle) |
| The Rot... static functions give the value of the appropriate rotation matrix back. | |
| static Rotation | RotY (double angle) |
| The Rot... static functions give the value of the appropriate rotation matrix back. | |
| static Rotation | RotZ (double angle) |
| The Rot... static functions give the value of the appropriate rotation matrix back. | |
| static Rotation | Rot (const Vector &rotvec, double angle) |
| Along an arbitrary axes. It is not necessary to normalize rotvec. returns identity rotation matrix in the case that the norm of rotvec is to small to be used. | |
| static Rotation | Rot2 (const Vector &rotvec, double angle) |
| Along an arbitrary axes. rotvec should be normalized. | |
| static Rotation | EulerZYZ (double Alfa, double Beta, double Gamma) |
| static Rotation | Quaternion (double x, double y, double z, double w) |
| Gives back a rotation matrix specified with Quaternion convention the norm of (x,y,z,w) should be equal to 1. | |
| static Rotation | RPY (double roll, double pitch, double yaw) |
| static Rotation | EulerZYX (double Alfa, double Beta, double Gamma) |
Public Attributes | |
| double | data [9] |
Friends | |
| class | Frame |
| Rotation | operator* (const Rotation &lhs, const Rotation &rhs) |
| bool | Equal (const Rotation &a, const Rotation &b, double eps=epsilon) |
| do not use operator == because the definition of Equal(.,.) is slightly different. It compares whether the 2 arguments are equal in an eps-interval | |
| bool | operator== (const Rotation &a, const Rotation &b) |
| The literal equality operator==(), also identical. | |
| bool | operator!= (const Rotation &a, const Rotation &b) |
| The literal inequality operator!=(). | |
represents rotations in 3 dimensional space.
This class represents a rotation matrix with the following conventions :
Suppose V2 = R*V, (1)
V is expressed in frame B
V2 is expressed in frame A
This matrix R consists of 3 columns [ X,Y,Z ],
X,Y, and Z contain the axes of frame B, expressed in frame A
Because of linearity expr(1) is valid.
This class only represents rotational_interpolation, not translation Two interpretations are possible for rotation angles. if you rotate with angle around X frame A to have frame B, then the result of SetRotX is equal to frame B expressed wrt A. In code:
Rotation R;
F_A_B = R.SetRotX(angle);
Secondly, if you take the following code :
Vector p,p2; Rotation R;
R.SetRotX(angle);
p2 = R*p;
then the frame p2 is rotated around X axis with (-angle). Analogue reasonings can be applyd to SetRotY,SetRotZ,SetRot
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The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently.
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The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently.
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The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently.
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inlinestatic |
EulerZYX constructs a Rotation from the Euler ZYX parameters:
Closely related to RPY-convention.
Invariants:
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Gives back a rotation matrix specified with EulerZYZ convention :
EulerZYX(alpha,beta,gamma) == EulerZYX(alpha +/- PHI, -beta, gamma +/- PI)
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GetEulerZYX gets the euler ZYX parameters of a rotation : First rotate around Z with alfa, then around the new Y with beta, then around new X with gamma.
Range of the results of GetEulerZYX :
if beta == PI/2 or beta == -PI/2, multiple solutions for gamma and alpha exist. The solution where gamma==0 is chosen.
Invariants:
Closely related to RPY-convention.
| void KDL::Rotation::GetEulerZYZ | ( | double & | alpha, |
| double & | beta, | ||
| double & | gamma ) const |
Gives back the EulerZYZ convention description of the rotation matrix : First rotate around Z with alpha, then around the new Y with beta, then around new Z with gamma.
Variables are bound by:
if beta==0 or beta==PI, then alpha and gamma are not unique, in this case gamma is chosen to be zero. Invariants:
| void KDL::Rotation::GetQuaternion | ( | double & | x, |
| double & | y, | ||
| double & | z, | ||
| double & | w ) const |
Get the quaternion of this matrix.
| Vector KDL::Rotation::GetRot | ( | ) | const |
Returns a vector with the direction of the equiv. axis and its norm is angle.
Returns the rotation angle around the equiv. axis
| axis | the rotation axis is returned in this variable |
| eps | : in the case of angle == 0 : rot axis is undefined and chosen to be +/- Z-axis in the case of angle == PI : 2 solutions, positive Z-component of the axis is chosen. |
| void KDL::Rotation::GetRPY | ( | double & | roll, |
| double & | pitch, | ||
| double & | yaw ) const |
Gives back a vector in RPY coordinates, variables are bound by
convention :
if pitch == PI/2 or pitch == -PI/2, multiple solutions for gamma and alpha exist. The solution where roll==0 is chosen.
Invariants:
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inlinestatic |
Gives back an identity rotaton matrix.
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Gives back the inverse rotation matrix of *this.
The same as R.Inverse()*arg but more efficient.
The same as R.Inverse()*v but more efficient.
The same as R.Inverse()*arg but more efficient.
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Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.
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inline |
Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.
Transformation of the base to which the twist is expressed. Complexity : 18M+12A.
Transformation of the base to which the wrench is expressed. Complexity : 18M+12A.
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Gives back a rotation matrix specified with Quaternion convention the norm of (x,y,z,w) should be equal to 1.
Along an arbitrary axes. It is not necessary to normalize rotvec. returns identity rotation matrix in the case that the norm of rotvec is to small to be used.
Along an arbitrary axes. rotvec should be normalized.
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inlinestatic |
The Rot... static functions give the value of the appropriate rotation matrix back.
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inlinestatic |
The Rot... static functions give the value of the appropriate rotation matrix back.
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inlinestatic |
The Rot... static functions give the value of the appropriate rotation matrix back.
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Gives back a rotation matrix specified with RPY convention: first rotate around X with roll, then around the old Y with pitch, then around old Z with yaw
Invariants:
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Sets the value of *this to its inverse.
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Access to the underlying unitvectors of the rotation matrix.
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Access to the underlying unitvectors of the rotation matrix.
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Access to the underlying unitvectors of the rotation matrix.
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Access to the underlying unitvectors of the rotation matrix.
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Access to the underlying unitvectors of the rotation matrix.
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inline |
Access to the underlying unitvectors of the rotation matrix.
do not use operator == because the definition of Equal(.,.) is slightly different. It compares whether the 2 arguments are equal in an eps-interval
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friend |
The literal inequality operator!=().
The literal equality operator==(), also identical.
| double KDL::Rotation::data[9] |