Orocos KDL
KDL::TreeIkSolverPos_NR_JL Class Reference

#include <treeiksolverpos_nr_jl.hpp>

Inheritance diagram for KDL::TreeIkSolverPos_NR_JL:
KDL::TreeIkSolverPos

Public Member Functions

 TreeIkSolverPos_NR_JL (const Tree &tree, const std::vector< std::string > &endpoints, const JntArray &q_min, const JntArray &q_max, TreeFkSolverPos &fksolver, TreeIkSolverVel &iksolver, unsigned int maxiter=100, double eps=1e-6)
 ~TreeIkSolverPos_NR_JL ()
virtual double CartToJnt (const JntArray &q_init, const Frames &p_in, JntArray &q_out)
Public Member Functions inherited from KDL::TreeIkSolverPos
virtual ~TreeIkSolverPos ()

Detailed Description

Implementation of a general inverse position kinematics algorithm based on Newton-Raphson iterations to calculate the position transformation from Cartesian to joint space of a general KDL::Tree. Takes joint limits into account.

Constructor & Destructor Documentation

◆ TreeIkSolverPos_NR_JL()

KDL::TreeIkSolverPos_NR_JL::TreeIkSolverPos_NR_JL ( const Tree & tree,
const std::vector< std::string > & endpoints,
const JntArray & q_min,
const JntArray & q_max,
TreeFkSolverPos & fksolver,
TreeIkSolverVel & iksolver,
unsigned int maxiter = 100,
double eps = 1e-6 )

Constructor of the solver, it needs the tree, a forward position kinematics solver and an inverse velocity kinematics solver for that tree, and a list of the segments you are interested in.

Parameters
treethe tree to calculate the inverse position for
endpointsthe list of endpoints you are interested in.
q_maxthe maximum joint positions
q_minthe minimum joint positions
fksolvera forward position kinematics solver
iksolveran inverse velocity kinematics solver
maxiterthe maximum Newton-Raphson iterations, default: 100
epsthe precision for the position, used to end the iterations, default: epsilon (defined in kdl.hpp)
Returns

◆ ~TreeIkSolverPos_NR_JL()

KDL::TreeIkSolverPos_NR_JL::~TreeIkSolverPos_NR_JL ( )

Member Function Documentation

◆ CartToJnt()

virtual double KDL::TreeIkSolverPos_NR_JL::CartToJnt ( const JntArray & q_init,
const Frames & p_in,
JntArray & q_out )
virtual

Calculate inverse position kinematics, from cartesian coordinates to joint coordinates.

Parameters
q_initinitial guess of the joint coordinates
p_ininput cartesian coordinates
q_outoutput joint coordinates
Returns
if < 0 something went wrong otherwise (>=0) remaining (weighted) distance to target

Implements KDL::TreeIkSolverPos.


The documentation for this class was generated from the following file: