Orocos KDL
articulatedbodyinertia.hpp
1// Copyright (C) 2009 Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
2
3// Version: 1.0
4// Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
5// Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be>
6// URL: http://www.orocos.org/kdl
7
8// This library is free software; you can redistribute it and/or
9// modify it under the terms of the GNU Lesser General Public
10// License as published by the Free Software Foundation; either
11// version 2.1 of the License, or (at your option) any later version.
12
13// This library is distributed in the hope that it will be useful,
14// but WITHOUT ANY WARRANTY; without even the implied warranty of
15// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16// Lesser General Public License for more details.
17
18// You should have received a copy of the GNU Lesser General Public
19// License along with this library; if not, write to the Free Software
20// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21
22#ifndef KDL_ARTICULATEDBODYINERTIA_HPP
23#define KDL_ARTICULATEDBODYINERTIA_HPP
24
25#include "frames.hpp"
26
27#include "rotationalinertia.hpp"
28#include "rigidbodyinertia.hpp"
29
30#include <Eigen/Core>
31
32namespace KDL {
33
41 public:
42
49
55
61
66 return ArticulatedBodyInertia(Eigen::Matrix3d::Zero(),Eigen::Matrix3d::Zero(),Eigen::Matrix3d::Zero());
67 };
68
69
71
80
86
87 ArticulatedBodyInertia(const Eigen::Matrix3d& M,const Eigen::Matrix3d& H,const Eigen::Matrix3d& I);
88
89 Eigen::Matrix3d M;
90 Eigen::Matrix3d H;
91 Eigen::Matrix3d I;
92 };
93
107
113
123
124}
125#endif
6D Inertia of a articulated body
Definition articulatedbodyinertia.hpp:40
ArticulatedBodyInertia RefPoint(const Vector &p)
friend ArticulatedBodyInertia operator*(double a, const ArticulatedBodyInertia &I)
Eigen::Matrix3d I
Definition articulatedbodyinertia.hpp:91
ArticulatedBodyInertia()
Definition articulatedbodyinertia.hpp:46
friend Wrench operator*(const ArticulatedBodyInertia &I, const Twist &t)
friend ArticulatedBodyInertia operator-(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
friend ArticulatedBodyInertia operator+(const ArticulatedBodyInertia &Ia, const RigidBodyInertia &Ib)
Eigen::Matrix3d M
Definition articulatedbodyinertia.hpp:89
ArticulatedBodyInertia(const Eigen::Matrix3d &M, const Eigen::Matrix3d &H, const Eigen::Matrix3d &I)
ArticulatedBodyInertia(double m, const Vector &oc=Vector::Zero(), const RotationalInertia &Ic=RotationalInertia::Zero())
friend ArticulatedBodyInertia operator+(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
friend ArticulatedBodyInertia operator-(const ArticulatedBodyInertia &Ia, const RigidBodyInertia &Ib)
ArticulatedBodyInertia(const RigidBodyInertia &rbi)
Eigen::Matrix3d H
Definition articulatedbodyinertia.hpp:90
friend ArticulatedBodyInertia operator*(const Frame &T, const ArticulatedBodyInertia &I)
friend ArticulatedBodyInertia operator*(const Rotation &R, const ArticulatedBodyInertia &I)
~ArticulatedBodyInertia()
Definition articulatedbodyinertia.hpp:70
static ArticulatedBodyInertia Zero()
Definition articulatedbodyinertia.hpp:65
represents a frame transformation in 3D space (rotation + translation)
Definition frames.hpp:572
6D Inertia of a rigid body
Definition rigidbodyinertia.hpp:37
represents rotations in 3 dimensional space.
Definition frames.hpp:304
Definition rotationalinertia.hpp:34
static RotationalInertia Zero()
Definition rotationalinertia.hpp:39
represents both translational and rotational velocities.
Definition frames.hpp:723
A concrete implementation of a 3 dimensional vector class.
Definition frames.hpp:163
static Vector Zero()
Definition frames.hpp:139
represents both translational and rotational acceleration.
Definition frames.hpp:882
Definition articulatedbodyinertia.hpp:32
ArticulatedBodyInertia operator-(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
ArticulatedBodyInertia operator+(const ArticulatedBodyInertia &Ia, const ArticulatedBodyInertia &Ib)
ArticulatedBodyInertia operator*(double a, const ArticulatedBodyInertia &I)